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VS 11

Aug 22, 2012 at 3:19 PM

Hi Guys,

is there any chance this addon be ported to the VS 11?

Aug 22, 2012 at 4:09 PM

I know Visual Studio 2010 & 2012.  Which version are you talking about? 

Aug 24, 2012 at 12:06 AM

The VS 2012 is also called VS 11 :)

Aug 25, 2012 at 3:07 PM

there is no problem to port it to VS 2012, there is only one question, who need it? Unreal Script is becoming obsolete in light of UE4

Aug 25, 2012 at 3:51 PM


That the license will be the same? I remember when the unreal license was $ 1,000,000 and nobody could have her .... whatever, the group that I participate only begin to develop with the UDK now, so unless the license of UDK 4 is accessible, I find it difficult start for her .....

But it is clear that a single group using the UDK 3 may not be worth the job you would have to port the addon. If the job is big, really not worth it, but if not, I would be very grateful for that, I'm actually grateful for the work that you've had so far

Sep 1, 2012 at 11:51 AM

Unreal Engine 4 won't be released until 2014. Even then, its going to take time for it to reach UDK. Even then, anyone who's going to develop for mobile platforms, will use Unreal Engine 3(UDK) anyway, because Epic hinted at the lack of scalability of the engine.

So, its at least 2 years before anyone gets their hand on UE4(UDK), and even more for mobile developers. Unreal Script will get abandoned, but not as quickly as everyone thinks.

Sep 1, 2012 at 9:33 PM

Thank you for sharing your thoughts, it means we can carry on improving IDE :D

Sep 3, 2012 at 6:21 AM

I would really like to see a port to VS2012. Keep up the great work!

Apr 3, 2013 at 10:13 AM
Yeah, a VS2012 version would be great!